Baccarat After Work — Visual Development

A visual development project exploring the creation of Baccarat After Work, from custom table skin and AI-generated presenter imagery to compositing and final promotional assets.

The Brief

Baccarat After Work brought together custom table design, AI-generated presenter imagery and promotional visuals to create a distinctive look for the game.

The focus was on developing these elements individually before bringing them together into a cohesive, polished visual.

Swimwear Development

Custom swimwear was developed through reference-led AI generation, refining the garment's colour, embroidery and detailing to achieve the desired look. The final design was established as a separate asset before being incorporated into the presenter imagery.

1. Reference

Original garment inspiration

3. Final garment

Selected design

2. Development

Refining the garment design

Presenter Development

AI-generated presenter imagery was developed to complement the visual direction of Baccarat After Work. Using the custom swimwear and completed uniform as visual references, the presenter was refined to achieve the final look and styling for the game.

2. Uniform Refinement

Presenter regenerated using the completed uniform reference

1. Initial Generation

Presenter generated using the swimsuit reference

CK Background Development

Developing the visual environments that define the game's setting, from early creative concepts through to the final chroma key backgrounds. The process involved exploring different environmental styles, refining the chosen direction and translating it into a cohesive set of studio backdrops designed to complement the game's visual identity.

Concept Exploration

The initial concepts explored contrasting settings, from a vibrant Malibu nightclub to a relaxed spa resort. The process ultimately moved towards a contemporary office environment, providing a more suitable foundation for the game's final studio backgrounds.

3. CEO Office

An executive office completing the environment set while maintaining consistency across the studio's visual identity

2. Boardroom

A formal meeting environment extending the established design language into a distinct studio setting

1. Reception

The reception environment, establishing the first impression of the studio through its architectural details, materials and lighting

Final Chroma Key Backgrounds

The approved direction was developed into three distinct environments: Reception, Boardroom and CEO Office. Each background provides a different setting for simultaneous Baccarat streams featuring multiple dealers, creating the impression that each dealer occupies a separate room within the same building and cohesive game world.

3. Refined direction - Office Building

The selected direction developed into a contemporary office environment, defining the architectural style and visual language for the final backgrounds.

2. Alternative direction - Spa Resort

An alternative concept exploring a more relaxed, refined atmosphere and a different approach to the studio environment

1. Initial direction - Malibu Nightclub

Initial exploration of a vibrant nightclub-inspired setting, establishing the first visual direction for the studio

Table Skin Development

The Baccarat After Work table skin was developed as a custom graphic asset, designed for integration into the live studio environment. The artwork was prepared in multiple formats to support both production implementation and visual presentation, maintaining consistency across the finished design.

3. Top-Down Game View

The table skin designed for the overhead camera view during gameplay, when the focus shifts to the cards being drawn

2. Production Skin

The playing surface prepared for integration into the live studio

4. Cinematic Table Detail

A close-up highlighting the finished table design and its visual detailing

1. Isolated Table

The table isolated from its studio environment

Compositing & Refinement

The different presenter imagery and custom table design were brought together within the studio environment to establish the visual direction for Baccarat After Work. Different compositions were developed to showcase the design across cinematic and gameplay-focused perspectives.

2. Refined Final Composition

A front-facing composition showcasing the presenter and finished table design

1. Presenter and Table Composite

The presenter and table integrated into the cinematic studio environment

Final Assets

The completed Baccarat After Work visuals bring together the custom table design, AI-generated presenter imagery and studio environment to establish a distinctive identity for the game. The final assets showcase the design across key views, from cinematic promotional imagery to the in-game experience.

2. Front-Facing Table View

The presenter and custom table design integrated into the studio's main camera composition

1. Hero Beauty Shot

The finished Baccarat After Work visual direction, showcasing the presenter, table design and studio environment

4. Final Key Visual

A final promotional visual, bringing together the game's distinctive art direction and presenter styling

3. Top-Down Gameplay View

The finished table design presented within the in-game interface, showcasing the overhead gameplay view